After a few years, I have come back to my ballistic simulator program with some upgrades.
First thing is a Bullet Drop Compensator. This shows how high or low the bullet will hit relative to the sights.
For example, a 9mm Glock :
(Click to enlarge picture) The coloured numbers show where you need to aim for 5, 10 and 15 yards. The white circle at the bottom shows a 5 moa group circle where the bullets will actually hit (Sights zeroed for 5 yards, target at 16 yards, so we hit low). I should make the numbers bigger :).
So drop isn't a huge deal at normal handgun ranges.
Sunday, March 08, 2009
What's new!
After a few years, I have come back to my ballistic simulator program with some upgrades.
First thing is a Bullet Drop Compensator. This shows how high or low the bullet will hit relative to the sights.
For example, a 9mm Glock :
(Click to enlarge picture) The coloured numbers show where you need to aim for 5, 10 and 15 yards. The white circle at the bottom shows a 5 moa group circle where the bullets will actually hit (Sights zeroed for 5 yards, target at 16 yards, so we hit low). I should make the numbers bigger :).
So drop isn't a huge deal at normal handgun ranges.
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